Audio listeners can catch the podcast on Spotify and Google. Tune in to the podcast every Saturday at 10:30 a.m. 2 NFTs discussionġ:16:20 – Soul asks: Have you ever had your hype for a game killed before it releases?ġ:26:54 – Forspoken gets a gameplay trailer 8! Happy Holidays and stay safe! DualShock & Sense Podcast #42ħ:03 – Soul talks about finishing Guardians of the Galaxy, playing Solar Ash and Praey for the Godsġ2:25 – Walt talks about playing FFXIV and Solar Ashġ4:44 – Macho talks about the exclusive PS4/PS5 beta DNF Duelġ6:45 – PlayStation brining new DualSense colors, colored plates early 2022Ģ6:36 – New trailer for Horizon Forbidden Westģ6:03 – Final Fantasy XIV pulled from purchasing due to being too popularĤ8:55 – Villains we’d like to see in Insomniac’s Spider-Man 2ġ:00:05 – S.T.A.L.K.E.R. The crew returns in the new year with our regular Saturday time starting Jan. 2 NFTs, and more.ĭualShock & Sense episode 42 will be the last episode for 2021. Also on the table, the Final Fantasy XIV‘s success, S.T.A.L.K.E.R. Jay, Macho, and Walt queue up in a PlayStation party chat to list off villains they’d like to see in Insomniac’s Spider-Man 2. Hosted by 44 Bytes.Welcome to the DualShock & Sense Podcast. © 2023 Hookshot Media, partner of ReedPop. Join 408,810 people following Push Square: PS5 Game Boost: All Major PS4 Game Improvements PlayStation Studios: All Sony First-Party Developers and. PS4 to PS5: All Games with Confirmed Free Upgrades New PS5, PS4 Games This Week (20th March to 26th March) That’s not how the operatives actually work, and I’d rather the tone and meaning wasn’t changed a for a dumb gimmick while they forgot actual caution like hiding bodies. These don’t sound like good changes for Splinter Cell, and artistically a pacifist run sounds like a compromise on the concept of the series. This is bad idea, and according to the same sources, the bodies also won’t need to be hidden anymore, which is a much more important pillar of caution. This “statement” is reported, but no one seems to actually have it to share. Pacifist runs just don’t always fit the story and would be a bad priority for Splinter Cell I think.Įdit: this a common article on the web, but no one has actually given a real source that I can find. I hope it keeps the original's balance too. Either a vital quote was left out, or what was said is being misrepresented here. You won’t need to go crazy killing obviously, but that's just classic Splinter Cell and trying to be stealthy. How does this confirm that? You put in a quote that in no way suggests a pacifist run will be allowed. For more next-gen coverage, make sure to check out our Xbox Series X review, our Xbox Series S review, and our PS5 review. Sam, being the ultimate covert field agent, has an enormous array of tools and abilities, gadgets, and movements at his disposal.” Auty explains that "stealth is an extremely important pillar for us, and we aim to incorporate modern design philosophies, improving the minute-to-minute stealth gameplay that was so special in the original. In the original 2002 Splinter Cell release, it wasn't possible to complete the game without killing anyone, and apparently, this time around Sam will have more tactical options in his metaphorical arsenal. This news comes from the fantastic Splinter Cell - Celebrating 20 Years of Stealth Action video, in which four of the developers working on the remake sat down and discussed the project for a full 20 minutes, and is well worth a watch if you are at all interested. Supposedly open world, potentially modernised, and already looking gorgeous in concept art, this fresh take on Sam Fisher's origin story can also apparently be completed without violence, with creative director Chris Auty confirming the possibility of a pacifist run. Ubisoft's long-rumoured and recently revealed Splinter Cell remake is one we are looking forward to, and we hope it presages a return to the bad old days of classic stealth action.
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